#!/usr/bin/env python

import pygame
from pygame.locals import*

#create player
player = pygame.image.load('player.png')
player_x = 0
player_y = 0
player_r = 0

#set screen size and background color
bg = (255, 64, 64)
w = 640
h = 480
screen = pygame.display.set_mode((w, h))
screen.fill((bg))


#main loop
while True:
  screen.fill((bg))

  #check for key press
  for event in pygame.event.get():
    if event.type == pygame.KEYDOWN:
      #print event.key
      if (event.key == pygame.K_ESCAPE) or (event.key == pygame.K_q):
        pygame.quit();

  #Check for continuous key pressess
  keys = pygame.key.get_pressed()
  if keys[pygame.K_RIGHT]:
    player_x+=1
  if keys[pygame.K_LEFT]:
    player_x-=1
  if keys[pygame.K_UP]:
    player_y-=1
  if keys[pygame.K_DOWN]:
    player_y+=1
  if keys[pygame.K_r]:
    #    player_r+=.01
    #    player_rect = player.get_rect(center=image_rect.center)
        #screen.blit(image, image_rect)
    print "nope"
    #player = pygame.transform.rotate(player, player_r)

  #draw player to screen
  screen.blit(player,(player_x,player_y))

  #update display
  pygame.display.flip()